Employing virtual worlds for HCI education: A problem-based learning approach
dc.contributor.author | Zaharias, Panagiotis | en |
dc.contributor.author | Belk, Marios | en |
dc.contributor.author | Samaras, George S. | en |
dc.creator | Zaharias, Panagiotis | en |
dc.creator | Belk, Marios | en |
dc.creator | Samaras, George S. | en |
dc.date.accessioned | 2019-11-13T10:43:02Z | |
dc.date.available | 2019-11-13T10:43:02Z | |
dc.date.issued | 2012 | |
dc.identifier.isbn | 978-1-4503-1016-1 | |
dc.identifier.uri | http://gnosis.library.ucy.ac.cy/handle/7/55170 | |
dc.description.abstract | In this paper we describe our experience focused on teaching an introductory course in HCI by employing a 3D virtual world. Our main pedagogical philosophy is presented which claims that problem-based learning activities are necessary for HCI education. To this end, appropriate new interactive media such as virtual worlds that can support these activities must be embedded in the educational procedure. The learning activities and the interactive tools that were used are presented. Key findings and educational implications are discussed. © 2012 ACM. | en |
dc.source | Conference on Human Factors in Computing Systems - Proceedings | en |
dc.source | 30th ACM Conference on Human Factors in Computing Systems, CHI 2012 | en |
dc.source.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-84862642775&doi=10.1145%2f2212776.2212810&partnerID=40&md5=40050d0fdedfd9a589b1f6c73ea41c32 | |
dc.subject | Teaching | en |
dc.subject | Problem solving | en |
dc.subject | Virtual reality | en |
dc.subject | Human engineering | en |
dc.subject | Interactive computer graphics | en |
dc.subject | Problem based learning | en |
dc.subject | Interface designs | en |
dc.subject | hci design | en |
dc.subject | hci education | en |
dc.subject | Interactive media | en |
dc.subject | Interactive tool | en |
dc.subject | interface design | en |
dc.subject | Introductory course | en |
dc.subject | Learning Activity | en |
dc.subject | problem-based learning | en |
dc.subject | Problem-based learning approaches | en |
dc.subject | virtual worlds | en |
dc.title | Employing virtual worlds for HCI education: A problem-based learning approach | en |
dc.type | info:eu-repo/semantics/conferenceObject | |
dc.identifier.doi | 10.1145/2212776.2212810 | |
dc.description.startingpage | 317 | |
dc.description.endingpage | 325 | |
dc.author.faculty | 002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences | |
dc.author.department | Τμήμα Πληροφορικής / Department of Computer Science | |
dc.type.uhtype | Conference Object | en |
dc.description.notes | <p>Sponsors: ACM's Special Interest Group on | en |
dc.description.notes | Computer-Human Interaction (ACM SIGCHI) | en |
dc.description.notes | Autodesk | en |
dc.description.notes | Bloomberg | en |
dc.description.notes | en | |
dc.description.notes | Conference code: 90287 | en |
dc.description.notes | Cited By :1</p> | en |
dc.contributor.orcid | Belk, Marios [0000-0001-6200-0178] | |
dc.gnosis.orcid | 0000-0001-6200-0178 |
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