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dc.contributor.authorHimona, S. L.en
dc.contributor.authorChrysanthou, Yiorgos L.en
dc.contributor.authorLoizides, A.en
dc.creatorHimona, S. L.en
dc.creatorChrysanthou, Yiorgos L.en
dc.creatorLoizides, A.en
dc.date.accessioned2019-11-13T10:40:22Z
dc.date.available2019-11-13T10:40:22Z
dc.date.issued2008
dc.identifier.isbn0-9553018-5-8
dc.identifier.isbn978-0-9553018-5-8
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/54084
dc.description.abstractComputer Animation, has advanced significantly as well as spectacularly over the last two-to-three decades. The interesting field has innovated tremendously moving from first-generation i.e. purely geometric models where motion was developed using kinematic techniques, to secondgeneration i.e. physical-based models (direct versus inverse dynamics and hybrid systems), towards the development of the third-generation i.e. autonomous behaviour through learning and perception. The simulation and animation of a variety of real-world objects appear with stunning realism. However, the main issue here is not on what we have achieved but rather, based on what we have achieved, what is to follow. The emerging results are expected immensely by researchers in the field, worldwide. The paper delivers a survey on human figure animation and in particular a classification framework of the work done on the control of locomotion. © ECMS.en
dc.sourceProceedings - 22nd European Conference on Modelling and Simulation, ECMS 2008en
dc.source22nd European Conference on Modelling and Simulation, ECMS 2008en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84857742093&partnerID=40&md5=12e7196d074d3cfd7f3cba564efc7712
dc.subjectModelsen
dc.subjectSimulationen
dc.subjectSurveysen
dc.subjectHybrid systemsen
dc.subjectGeometric modelsen
dc.subjectLocomotionen
dc.subjectInverse dynamicsen
dc.subjectAnimationen
dc.subjectComputer animationen
dc.subjectBiped locomotionen
dc.subjectClassification frameworken
dc.subjectHistorical perspectiveen
dc.subjectHuman figure animationen
dc.subjectHuman-figure animationen
dc.subjectReal-world objectsen
dc.subjectSurveyen
dc.subjectThird generationen
dc.titleHuman figure animation: A historical perspectiveen
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.description.startingpage562
dc.description.endingpage569
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeConference Objecten
dc.description.notes<p>Sponsors: German speaking Simulation Society (ASIM)en
dc.description.notesFederation of European Simulation Societies (EUROSIM)en
dc.description.notesPolish Society of Computer Simulation (PTSK)en
dc.description.notesLatvian Simulation Society (LSS)en
dc.description.notesConference code: 88763</p>en
dc.contributor.orcidChrysanthou, Yiorgos L. [0000-0001-5136-8890]
dc.gnosis.orcid0000-0001-5136-8890


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